BETA'NIMATION
Animations in their BETA form, get it? Here's where you get to see some animations in earlier stages, or, in some instances, the furthest they've gotten along development before their permanent pit stop at a popular hangout known as The Shelf. LINKS TO THE PAST.
GET IT? 2008 Parodius:
Shadow Viper Team [12-200V, 5-2006, 2-10-2008] In this work, a special Parodius force is briefed and sortied against an internal enemy looming above Konami World, long before the events of ParoVadius RESET. The design of the Shadow Viper fleet hints at a great fighter to come. Work on this revision commenced in mid-December of 200V, until my move to California some weeks later, and resumed in early May of 2006, just days before my return to New York. I've recently arranged a couple of things right-quick for presentation here. 2007 GO AHEAD.
[11-15-2007] bts2 (working
title) [7-25-2007] Happy
S.A.D! [2-14,15-2007] The premise, CastleVania friends? Big Daddy Dracula is busy having Big Time Multiplayer Fun at his Phat Flat and you're not. The trick? You get to put a stop to it (or let Jonathan Morris and Charlotte Aulin, stars of the then-new release, CastleVania: Portrait of Ruin, do it for you). Beware, the sounds of 'Dracula' screwing around get EXPLICIT, so be very heads-upped. & lest the descriptor get you too excited, don't forget that after all, this is the BETA'NIMATION section, so expect things to look loose. 200V Di
Gi CRAP [4-4-200V] 2004 One
of THOSE Dentists [10-15-2004] One
of THOSE VALENTINE'S DAYS [2-7-2004] 2003 BRAINPIERCE
[9-16-2003] CAR [7-2003] NYPL EPISODE
2 [Summer, 2003] Bloody
Menu (early version) [6-19-2003] CV
Snippets#1 [3-31-2003] Serial
Experiments RED DOT [2, 2003] To aid in some of the timing in this piece, I imported the original Lain intro into Adobe Premiere to study the frames. The bloody head you'll notice is that of Tricky the Clown, a Newgrounds scourge at the time. 2002 Merry
Xmas [12-27-2002] Storyboarding occured during the afternoon of Christmas, work began Christmas night, and it ended the evening after due to lack of graphical resources and sound sync issues. It was a pleasure to work on this one during the very heavy snowing of Christmas night. Merry Xmas is a "mixed elements"' animation, combining rasters alongside vectors. Keyframe animation and the camera were also experimented with. I should mention that in 2005, some heartless dillweed carried out this very concept with the Boomerang interrupting other worlds and took all the credit. ViolenceWorld
ZER0 [10-11-2002] ParoVadius;
Stage 0 [7, 2002] I used skewing to create a 3D effect on the builidings in the foreground and background, and for some reason added slog's shadow to the highway surface. jAY16CD
[6-22-2002] Later that day, after teaching him Motion Tween and button-making, I set to work. Merit here goes towards the lip synch, which I had made so varied and complicated it eventually burned me out for the day and I left the commercial as it was. Jason dislikes that I used anime characters for the 'girls', even though they were the most accessible elements at the time. TxM
[6-20-2002] While the voice track was recorded for this plugging short, it was never included. ParoVadius;
NOT a VGDC Production [6-17-2002] Had these few killer seconds remained, what would have the audience impression been? ParoVadius;
First Trailer [5-30-2002] The
END of PEANUT BUTTER JELLY TIME [5-28-2002] I was waiting on getting a certain "particle effect"--that being the bulbous, beautiful blast sprite from Contra Hard Corps, so the banana would meet its end Contra HC style. ParoVadius;
HOW TO PLAY [5-22-2002] This scene was intended to go with the full part 1 of ParoVadius, but I cut it off and isolated it. You can also see here a fairly realistic (and not necessarily accurate to Gaibon's) flying animation that was never used. ParoVadius;
5-18-2002 BETA [5-18-2002] There are 2 big ones. In addition the the extra scene and Banshee Boomerang buttons, this is the first time Shoutarou Morikubo's Moon Light is dropped as the BGM; Master of Illusions from CastleVania: Dracula X (as covered in Perfect Selection Dracula Battle) is auditioned as a possible replacement. Also at this point, I had learned how to use STOP actions along with buttons so that the viewer could click through the story and read it, rather than attempt to speed-read lines I had never tested read-times of. Click-through was dropped from ParoVadius in the end because I felt it kept interrupting the flow of the movie (I observed my beta tester's reaction to the click-through), though I should've increased the number of frames on each line shown... That's why you should use a stopwatch when you're making anything with non-vocalized onscreen dialogue. ParoVadius;
5-16-2002 BETA [5-16-2002] I was getting a bit tired of hearing the same (though fitting) background music, so this is the last time I would use it for the opening scene. If my eye and memory serves me right, this is also the last beta of ParoVadius that runs in 17FPS, with all versions afterward running at 24FPS.. 2001 Poopy!
[10-31-2001] DCTP
Opening [10-18-2001] At the end of the Flash you can hear me say "...I like this game..." as stage 3 plays in the background. Trevor
VS Skull Knight [10-11-2001] It was the poor quality of these tributes that made me reevaluate Flash and its power ("I HATE WORKING WITH FLASH!!!" --Eric Roman, 2000), so on October 9th, I set out to make a brief encounter between two characters from my favorite game ever, CastleVania III: Dracula's Curse. |