These are the epics,
shorts, and site decorations I've completed
thus far, listed in a...geological order, of sorts. Digg it.
[sic]
Time Travel
< 2007 | 2006
| 200V
| 2004 | 2003 | 2002>
2007
Di
Gi CRAP [4-15-2007]
In this spoof of an animated TV spot for the Japanese store called GAMERS,
their mascot Dejiko has had ENOUGH of her sidekick's nonsense. The
GAMERS ads never went this far, though; just thought I'd turn
it up a notch.
In Akihabara (a.k.a. Heaven),
an electronics and gaming district in Japan (a.k.a. Heaven),
there lies GAMERS, a haven of anime and gaming delights. In
one of the slickly-produced GAMERS commercials, Dejiko (a.k.a Di Gi
Charat) is hanging about in her store, charming the camera, until her
sidekick Gema gets in the way. Supremely annoyed, she zaps the CRAP
out of it with her eye-power beam. In another ad, featuring her bunnygal
rival, Dejiko's reactive antics send the establishment tumbling to the
ground. Nothing a little sweeping wouldn't fix! ...until she loses her
temper again...
Di Gi Crap initially began in
April of 200V as a black and white experimentation in brush shapes,
resulting in its lines having a brush-stroked look. Up until that point,
I had used the default rounds. Two years later, satisfied with the quick
completion of Digimon VS Pokemon's
coloring, I decided to bring Di Gi Crap up to speed.
(Coloring it up gave me the opportunity to sneak little
subtleties into the backgrounds. Superobscure is me!)
2006
PAYBACK
TIME! [8-7-2006]
CastleVania's Slogra and Gaibon put an end to The Internet's
infamous Dancing Banana. And they feel good. Da na na na na
na na, SO good! bamm bamm SO GOOD!
As the groundwork of ParoVadius
continued through early May 2002, Psycho Andy, whom I'll always accredit
as being DCTP's site advisor,
linked me to what he claimed to be The Greatest Thing Ever: a dotcom
established solely for a Flash "animation" of a peppery banana
aniGIF moving around to the most annoying song I'd ever heard.
This was better than ParoVadius?!
Oh,...hell no. The FunkDOC, another DCTP mate, suggested it
appear briefly in ParoVadius as a sacrifice to Slogaibon's firepower.
While that scene never came to pass, Slogra and Gaibon, however, saw
fit to deal with the fruit on even terms. At last, The Internet was
SAVED!
NEVER
GIVE UP [8-2-2006]
If you wonder what I'm capable of with Flash, this is your answer. If
Flash seems an impossible puzzle to you, may this inspire you to never
quit.
In October of 2002, NEVER GIVE
UP began as a quick little fight between the stars of ParoVadius, then
grew into the quintessential Flash Demo Reel showcasing everything I'd
learned since my return to the program a year earlier, and then some.
Now, NEVER GIVE UP stands fine and proud as a testament to my experience
and ability with this extremely powerful program. If I can rise to this
point from such a humble start, so can you. NEVER
GIVE UP.
Commercial
Break [7-29-2006]
Always looking to improve sponsorships, the WJNE 10.5 Taped
Radio Show would like to sell you this old CD player. If there
was ever anything truer in advertising, it is this; the AIWA E.A.S.S.3X
CD Player will CHANGE YOUR LOVE LIFE.
My first massive undertaking in
lipsynching, I initially backed away from this
project four years ago. I had been working on it sporadically ever
since, but recently returned in force for the wrap-up and the win.
ParoVadius
pRESET [7-19-2006]
Capcom World's hijacked Peacemaker approaches Konami World in the final
scene of ParoVadius START. What follows doubles as a trailer for ParoVadius
RESET, and so plows the road for the movie's release outside of
DYNAKYRIS. I must've attempted that narration
50 times before it was finally suitable...
This trailer sees the return of
music abandoned from the ReVival of ParoVadius; Former Part's title
screen, as well as a completed and animated Mariko plug that was never
finished in time for RESET's release.
an
appointment [7-15-2006]
Peophus skips off for a break, leaving Roamin behind at the Computer
Appointment desk to fend for himself. This short animation was inspired
by my part-time library job at the time of its creation in 2003; mainly,
the scheduling of people for computer use.
Like
After ParoVadius, this short
is fully voiced and is not safe for work. (One
voice in particular is decidedly the make-or-break moment in this movie,
what do you think?) You can watch the much earlier version here.
BACK
OFF. [7-11-2006]
Girls, don't you just hate when a creep gives you that nasty
look? Guys, wish you didn't have to risk jail time doing something about
it? Check it out. Loosely
based on actual events, this DYNAKYRIS Short &
Sweet originated as the silent quickbit, BRAINPIERCE.
Skull
Knight "MISSED!" [3-7-2006]
Just because it's a tech demo doesn't mean it can't be fun! From start
to finish, it is with this half-minute movie that I tried my hand at
Flash 8. Since I'm more accustomed to working with Flash 5 (it does
all I need), there was quite a bit of a learning, patience, and tolerance
curve (about 5 years' worth) to deal with. I was floored when I figured
out progressive filters. The rest followed along.
Hey, the Gradient Transform has
its own Tool Button now!
WTF.TERRIBLEHANDS.COM!
[2-26-2006]
A stand-in for TerribleHands.com's Site Menu became its first Splash
Page animation. A Japanese skit about favorite body parts provides one
crazy soundtrack.
200V
ParoVadius
RESET [7-2-200V] [Original
CREDITS Sequence]*
This is the ParoVadius that should've been delivered to the audiences
three years before. Following the initial release, I became aware of
its many flaws and set out to correct them, on and off, over the course
of three years. Most of the retouching took place between March and
May(?) of 200V. Versus the 2002 version,
RESET delivers a finer execution with improved storytelling, animation,
and graphics, as well as playback controls and the debut of a new enemy:
the shadowy terror known only as MAYAKAISA.
Unlike its predecessor, the ParoVadius
RESET project was carried out mostly in secret, and done for no audience
other than myself. Since the original, I've learned not to mention forthcoming
works until completion or near so. Otherwise, those debilitating senses
of pressure and blindness take hold...
It could be proper to say that
through my own eyes, ParoVadius in 2002 looked like ParoVadius RESET
does today, the only difference being that this
one holds up over time better than the other.
*Due to initially
puzzling frame count issues, the scrolling CREDITS Scene was eventually
reduced to a click-through slideshow. At over 19,000 frames at 24fps
and originally packed with three Deleted Scenes, RESET easily (and accidentally)
smashed Flash 5's 16,000 limit. I believe that lead to the doomed attempts
to publish RESET, and, once the Deleted Scenes were scrapped, the CREDITS
freezing halfway through, regardless of the continuing audio stream.
2004
After
ParoVadius [9-11-2004]
The anti-conclusion to the (old) ParoVadius storyline is a dramatic
departure from what I'm previously known for. This is the first, and
as of yet, only time in which I take a walk on the side of the perverse.
On the other hand, this is a milestone work; the first time I directed
a cast of voice actors. (Revised in 2008 with a swarm
of improvements over the original version, also available by following
the linked date.)
FREE
PREVIEW [8-22-2004]
A short with a simple point; what may be FREE may not always be good.
This movie originally began under the title ZELFMOORD' and was going
to be another Razoric Fan Flick. However, as I returned to work on the
movie, it came to possess a style all its own.
Fwoopy!
[8-19-2004]
My first big release in over a year is a complete OVERKILL of a polishing
on a movie I began working on over 2 years ago, shortly before ParoVadius'
release. This is based on a comic of the same title, which I am very
pleased to include within the movie, alongside storyboards. The technique
of creating the big scene as a Symbol allows me not only to experiment
with the stage as a camera, but also allows me to present the movie
in two ways; the Advanced Frash Version and 'Demo' Version.
2003
ZELFMOORD
][ [7-19-2003]
The sequel to a Razoric
cartoon entitled Zelfmoord,
the Dutch word for suicide. In the original, a little girl attempts
Zelfmoord, but is stopped in her tracks by a mysterious figure. In this
installment, she finishes what she started, along with a bit of help
from another popular Razoric character.
VGDC
CV banner [7-18-2003]
A killer bannermation for Randy
Solem's site, back when it posted visitor-created Flash banners.
Grant DaNasty, a quick and acrobatic pirate, happens to be his favorite
CastleVania III character.
...on
the way... [6-14-2003]
Visit http://www.inverteddungeon.com/dyna before the premiere of this
site and you'd be welcomed by an imposing figure endlessly walking the
desolation of a city long burned; DYNAKYRIS
herself.
Created as a teaser for this
site (back when it was to be known as DYNAKYRIS'
ETC or DETC), invaluable feedback from
TXM's Kevin Nuut and CastleVania fan Jorge Fuentes served to make the
original loop even better.
Skull
Cannon [3-19-2003]
As a tribute to Macross II and Gradius, I quickly put together a brief
sequence of Good Guys getting OBLITERATED by a skull ship. Interactivity
is added with a sound board and you can even see related doodles.
One
of THOSE Days... [2-5-2003]
This one was a hit...and it wasn't even a raster movie...or too critically
drawn! (Revised in 2008 with a few extra ounces of irritation
and due meanness. Hit the date for the original version.)
2002
ICVD
Frashtro [10-17-2002?]
A retake of the Inverted
CastleVania Dungeon site's Flash opening.
CVIII;
Osama's Curse [9-9-2002]
CastleVania III's opening reel tooled to the tune of terrorish.
CVInteractive
banner [7-10-2002]
A decoration that tells the story of my favorite Game Boy game, CastleVania
II: Belmont's Revenge. Done for Scott Helfrich's site which I helped
along, CVInteractive.
ParoVadius:
THE MOVIE!!! [6-20-2002]
A masterpiece or a failure? Well, I did learn TONS about Flash in the
making of this, however, it didn't go over as well as I madly hoped.
ParoVadius:
THE TRAILER [6-19-2002]
A teaser for one of my first great Flash forays, ParoVadius. It was
released less than a week before the full movie, took about 2 hours
to make, and parodies (nearly to the frame) the explosive introduction
to Contra III: The Alien Wars.
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