ANIMATION

These are the epics, shorts, and site decorations I've completed
thus far, listed in a...geological order, of sorts. Digg it. [sic]

Time Travel
< 2007 | 2006
| 200V | 2004 | 2003 | 2002>

 

2007

Di Gi CRAP [4-15-2007]
In this spoof of an animated TV spot for the Japanese store called GAMERS, their mascot Dejiko has had ENOUGH of her sidekick's nonsense.
The GAMERS ads never went this far, though; just thought I'd turn it up a notch.

In Akihabara (a.k.a. Heaven), an electronics and gaming district in Japan (a.k.a. Heaven), there lies GAMERS, a haven of anime and gaming delights. In one of the slickly-produced GAMERS commercials, Dejiko (a.k.a Di Gi Charat) is hanging about in her store, charming the camera, until her sidekick Gema gets in the way. Supremely annoyed, she zaps the CRAP out of it with her eye-power beam. In another ad, featuring her bunnygal rival, Dejiko's reactive antics send the establishment tumbling to the ground. Nothing a little sweeping wouldn't fix! ...until she loses her temper again...

Di Gi Crap initially began in April of 200V as a black and white experimentation in brush shapes, resulting in its lines having a brush-stroked look. Up until that point, I had used the default rounds. Two years later, satisfied with the quick completion of Digimon VS Pokemon's coloring, I decided to bring Di Gi Crap up to speed.
(Coloring it up gave me the opportunity to sneak little subtleties into the backgrounds. Superobscure is me!)

2006

PAYBACK TIME! [8-7-2006]
CastleVania's Slogra and Gaibon put an end to The Internet's infamous Dancing Banana. And they feel good. Da na na na na na na, SO good! bamm bamm SO GOOD!

As the groundwork of ParoVadius continued through early May 2002, Psycho Andy, whom I'll always accredit as being DCTP's site advisor, linked me to what he claimed to be The Greatest Thing Ever: a dotcom established solely for a Flash "animation" of a peppery banana aniGIF moving around to the most annoying song I'd ever heard.

This was better than ParoVadius?! Oh,...hell no. The FunkDOC, another DCTP mate, suggested it appear briefly in ParoVadius as a sacrifice to Slogaibon's firepower. While that scene never came to pass, Slogra and Gaibon, however, saw fit to deal with the fruit on even terms. At last, The Internet was SAVED!

NEVER GIVE UP [8-2-2006]
If you wonder what I'm capable of with Flash, this is your answer. If Flash seems an impossible puzzle to you, may this inspire you to never quit.

In October of 2002, NEVER GIVE UP began as a quick little fight between the stars of ParoVadius, then grew into the quintessential Flash Demo Reel showcasing everything I'd learned since my return to the program a year earlier, and then some. Now, NEVER GIVE UP stands fine and proud as a testament to my experience and ability with this extremely powerful program. If I can rise to this point from such a humble start, so can you. NEVER GIVE UP.

Commercial Break [7-29-2006]
Always looking to improve sponsorships, the WJNE 10.5 Taped Radio Show would like to sell you this old CD player. If there was ever anything truer in advertising, it is this; the AIWA E.A.S.S.3X CD Player will CHANGE YOUR LOVE LIFE.

My first massive undertaking in lipsynching, I initially backed away from this project four years ago. I had been working on it sporadically ever since, but recently returned in force for the wrap-up and the win.

ParoVadius pRESET [7-19-2006]
Capcom World's hijacked Peacemaker approaches Konami World in the final scene of ParoVadius START. What follows doubles as a trailer for ParoVadius RESET, and so plows the road for the movie's release outside of DYNAKYRIS. I must've attempted that narration 50 times before it was finally suitable...

This trailer sees the return of music abandoned from the ReVival of ParoVadius; Former Part's title screen, as well as a completed and animated Mariko plug that was never finished in time for RESET's release.

an appointment [7-15-2006]
Peophus skips off for a break, leaving Roamin behind at the Computer Appointment desk to fend for himself. This short animation was inspired by my part-time library job at the time of its creation in 2003; mainly, the scheduling of people for computer use.

Like After ParoVadius, this short is fully voiced and is not safe for work. (One voice in particular is decidedly the make-or-break moment in this movie, what do you think?) You can watch the much earlier version here.

BACK OFF. [7-11-2006]
Girls, don't you just hate when a creep gives you that nasty look? Guys, wish you didn't have to risk jail time doing something about it? Check it out.
Loosely based on actual events, this DYNAKYRIS Short & Sweet originated as the silent quickbit, BRAINPIERCE.

Skull Knight "MISSED!" [3-7-2006]
Just because it's a tech demo doesn't mean it can't be fun! From start to finish, it is with this half-minute movie that I tried my hand at Flash 8. Since I'm more accustomed to working with Flash 5 (it does all I need), there was quite a bit of a learning, patience, and tolerance curve (about 5 years' worth) to deal with. I was floored when I figured out progressive filters. The rest followed along.

Hey, the Gradient Transform has its own Tool Button now!

WTF.TERRIBLEHANDS.COM! [2-26-2006]
A stand-in for TerribleHands.com's Site Menu became its first Splash Page animation. A Japanese skit about favorite body parts provides one crazy soundtrack.

200V

ParoVadius RESET [7-2-200V] [Original CREDITS Sequence]*
This is the ParoVadius that should've been delivered to the audiences three years before. Following the initial release, I became aware of its many flaws and set out to correct them, on and off, over the course of three years. Most of the retouching took place between March and May(?) of 200V. Versus the 2002 version, RESET delivers a finer execution with improved storytelling, animation, and graphics, as well as playback controls and the debut of a new enemy: the shadowy terror known only as MAYAKAISA.

Unlike its predecessor, the ParoVadius RESET project was carried out mostly in secret, and done for no audience other than myself. Since the original, I've learned not to mention forthcoming works until completion or near so. Otherwise, those debilitating senses of pressure and blindness take hold...

It could be proper to say that through my own eyes, ParoVadius in 2002 looked like ParoVadius RESET does today, the only difference being that this one holds up over time better than the other.

*Due to initially puzzling frame count issues, the scrolling CREDITS Scene was eventually reduced to a click-through slideshow. At over 19,000 frames at 24fps and originally packed with three Deleted Scenes, RESET easily (and accidentally) smashed Flash 5's 16,000 limit. I believe that lead to the doomed attempts to publish RESET, and, once the Deleted Scenes were scrapped, the CREDITS freezing halfway through, regardless of the continuing audio stream.

2004

After ParoVadius [9-11-2004]
The anti-conclusion to the (old) ParoVadius storyline is a dramatic departure from what I'm previously known for. This is the first, and as of yet, only time in which I take a walk on the side of the perverse. On the other hand, this is a milestone work; the first time I directed a cast of voice actors. (Revised in 2008 with a swarm of improvements over the original version, also available by following the linked date.)

FREE PREVIEW [8-22-2004]
A short with a simple point; what may be FREE may not always be good. This movie originally began under the title ZELFMOORD' and was going to be another Razoric Fan Flick. However, as I returned to work on the movie, it came to possess a style all its own.

Fwoopy! [8-19-2004]
My first big release in over a year is a complete OVERKILL of a polishing on a movie I began working on over 2 years ago, shortly before ParoVadius' release. This is based on a comic of the same title, which I am very pleased to include within the movie, alongside storyboards. The technique of creating the big scene as a Symbol allows me not only to experiment with the stage as a camera, but also allows me to present the movie in two ways; the Advanced Frash Version and 'Demo' Version.

2003

ZELFMOORD ][ [7-19-2003]
The sequel to a Razoric cartoon entitled Zelfmoord, the Dutch word for suicide. In the original, a little girl attempts Zelfmoord, but is stopped in her tracks by a mysterious figure. In this installment, she finishes what she started, along with a bit of help from another popular Razoric character.

VGDC CV banner [7-18-2003]
A killer bannermation for Randy Solem's site, back when it posted visitor-created Flash banners. Grant DaNasty, a quick and acrobatic pirate, happens to be his favorite CastleVania III character.

...on the way... [6-14-2003]
Visit http://www.inverteddungeon.com/dyna before the premiere of this site and you'd be welcomed by an imposing figure endlessly walking the desolation of a city long burned; DYNAKYRIS herself.

Created as a teaser for this site (back when it was to be known as DYNAKYRIS' ETC or DETC), invaluable feedback from TXM's Kevin Nuut and CastleVania fan Jorge Fuentes served to make the original loop even better.

Skull Cannon [3-19-2003]
As a tribute to Macross II and Gradius, I quickly put together a brief sequence of Good Guys getting OBLITERATED by a skull ship. Interactivity is added with a sound board and you can even see related doodles.

One of THOSE Days... [2-5-2003]
This one was a hit...and it wasn't even a raster movie...or too critically drawn! (Revised in 2008 with a few extra ounces of irritation and due meanness. Hit the date for the original version.)

2002

ICVD Frashtro [10-17-2002?]
A retake of the Inverted CastleVania Dungeon site's Flash opening.

CVIII; Osama's Curse [9-9-2002]
CastleVania III's opening reel tooled to the tune of terrorish.

CVInteractive banner [7-10-2002]
A decoration that tells the story of my favorite Game Boy game, CastleVania II: Belmont's Revenge. Done for Scott Helfrich's site which I helped along, CVInteractive.

ParoVadius: THE MOVIE!!! [6-20-2002]
A masterpiece or a failure? Well, I did learn TONS about Flash in the making of this, however, it didn't go over as well as I madly hoped.

ParoVadius: THE TRAILER [6-19-2002]
A teaser for one of my first great Flash forays, ParoVadius. It was released less than a week before the full movie, took about 2 hours to make, and parodies (nearly to the frame) the explosive introduction to Contra III: The Alien Wars.